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Animations in glyph are declarative state transitions, not frame-by-frame rendering. You describe what changes and how it should interpolate, and the renderer handles the rest.

Details

Two animation paradigms:

  • Transitions: animate between data states (e.g. year 2020 → 2021). Marks morph smoothly, entering/exiting as data changes.

  • Entrances: animate marks appearing on first render (stagger bars growing from zero, points fading in).