Add animation/transition behavior
Usage
animate(
spec,
transition = "morph",
duration = 500,
stagger = 0,
by = NULL,
easing = "ease-in-out",
loop = FALSE
)Arguments
- spec
A glyph_spec
- transition
Transition type: "morph", "fade", "slide", "none"
- duration
Duration in milliseconds
- stagger
Delay between successive marks in ms (for entrance effects)
- by
Column that defines animation keyframes (like gganimate's transition_states). e.g. by = year plays through years.
- easing
Easing function: "linear", "ease-in", "ease-out", "ease-in-out", "bounce", "elastic"
- loop
Repeat animation (TRUE, FALSE, or number of times)
Examples
# Entrance animation: bars grow from baseline
glyph(mtcars, x = cyl, y = mpg) |>
mark_bar() |>
animate(transition = "slide", stagger = 50)
#> <glyph_spec: 32 x 11, 1 mark(s)>
# Keyframe animation: morph between groups
glyph(mtcars, x = wt, y = mpg) |>
mark_point(size = hp, color = cyl) |>
animate(by = gear, transition = "morph", duration = 800)
#> <glyph_spec: 32 x 11, 1 mark(s)>